Wednesday, November 14, 2012

Continent of the ninth Juggernaut battle skills.



Today, the the Juggernaut fight career tips and to walk around the back pass, now Juggernaut revision for most people to have an impact, now revised the Juggernaut fight no sense of rhythm, not bold, get up fight no previous passion.

Competitive 4000 field experience, tips for playing various occupational and around back to pass, some people say that playing PVP to practice real technology, personal achievements in the high-end of the road do not think playing PVP to playing PVP just winning or losing pay more attention to  the psychological scores. psychological tension sent bit wretched unrestrained playing PVP more you will find that you sent will be wretched and occasionally small imaginative. Absorb their strengths in multi-and high-end of the arena constantly learning to play, play more NPC PVP just test your strength at what stage in the really high-end will not use wretched sent, the high-end are suppressed traction opponents, if you wretched will be the opponent chasing run all over the suppressed, you have no chance to fight back to get rid of the habit of the Juggernaut counterattack, with the bad on the wood you. (1)



Form good habits Saint anti-Q, continue Retaliation can block others depended on themselves to play more and more practice to grasp more. Got up skills are very important, and sometimes got up to decide the outcome, you got up and skills to make good use of close fight strokes invincible tyrants body is benevolent, such as stab kick January is also a good blast skills to good use can comeback. Version blast tipped the edge you direct crush, best not to play 3 knife stream of high-end play 3 knives court death, hands skill blast, assassination, flash moves do not in the same line as much as possible, in the side to play can playing around the back to play, let opponents off guard, the premise to go the bit coquettish around the back sent is king.

Playing guard personally wretched is to court death, personal pass hands assassinate blast lie to get up, get up with the first, there is up and fight back, to see you, such as deliberately ran back to flash, or inflammation chop flash, plus the holy anti or Q to master other routines, probably know what the timing of the release of what skills, guardian of attention to their red shield, roar, step on the floor, general roar are floor blast and ran away from as quickly as possible before the end of the knife put impact floors seven seconds closing strokes can start, the guardian of the personal preferences around the back playing, pay attention the Guardian fell to the ground after he got up and can directly shield rushed around the back can take advantage of resourceful opponent side after point pick.

Sunday, November 4, 2012

Directly tear down the continent of the ninth Deathmatch "tactical analysis in case of trumpet


      I have several large and small Deathmatch play thousands of Bureau Deathmatch here to tell you my experience, I hope you can expert guidance.
Deathmatch fight three kinds of situation, downwind Bureau, Bureau of upwind of the inning.
Wind Bureau Needless to say, followed by the great God who kick each other together, grab their heads are right. (1)

      Headwind Bureau, it is necessary, to test the technical and psychological qualities, wind Bureau, also divided into many people, fewer people, the enemy more than my less, will have to save your life when being chased, backstroke, note here backstroke hit a few on the withdrawal, the purpose is to grind the blood of the enemy, because many people they will anyway chase, grinding blood, on the line, do not be to catch up with everyone, in fact, the enemy much I less basically lose is to lose less, multi-mill blood, and try other new people join. When the enemy less as much as I wind Bureau, the enemy certainly, there is a super disgusting guardian, or Day parade, Ranger, this time, it is up to you what type of player melee, it is necessary to sacrifice his teammates regardless of his teammates have been raped, are around to the side of the man, rear, implementation Lengjian violence. Remote players, it is necessary to work hard point the positive discharge standard, or the big move to limit the killing of the man, you can not hit him, not in vain, there will be others, the chance to chop him. Headwind Bureau, play is the mentality, Threatened chaos, not to curse, the most common is the XXX people have the ability to come up to me singled veteran directly, ignoring the fight or fight, he hit his mouth shut on ok. So, was beaten and then curse is despised this game  counteroffensives to from upwind, downwind, is a very fun, very rewarding thing, we all have to calm handling, and then give it a try will comeback opportunity, rather than curse their low quality.

Thursday, October 11, 2012

Diablo 3 1.04 Problems And Solutions


The 1.04 patch for the entire Diablo 3 is a very useful patch, Paragon grades appear to solve the Diablo 3 a fatal flaw. Diablo 3 is a better game. However, there are some major problems still need to be resolved.

Environment - then the environment since the inception of the Diablo existing core features. According to Blizzard, Diablo 3 before the sale is just the opposite, Diablo 3, then factors reduce, relative to the repeatability and predictability for Diablo 1 and Diablo 2. Arranged a typical Diablo 2 dungeons may be hundreds of millions of species, but only in the Diablo 3 Dungeons number of half a dozen or even less. The static outdoor area is very tedious. One solution is to add new material as well as a more complex algorithm, the Diablo 3 constituting broken down into smaller components, rather than Diablo 3 this overall configuration. However, there is an easier way to solve this problem: the use of existing materials to add some layout so that the assassin treasure house is not always a big ring terrain. This may take some extra work, but it is just a better use of existing resources.

Collision detection - wherever can be monsters "melee attack" is a garbage design. The look, feel, is also a problem, there is no meaning. This is inconsistent and delivery style of the Diablo series. Integrity testing should be performed when the enemy physical attacks: When you attack animation appears, the distance over how much distance should not be used as an attack. If this caused the problem of attacks, you can speed up the attack animation, rather than give them long-distance attack capability (people ran away, the attack will still hit people).

Design custom look - Diablo 3 artists each occupational very many beautiful package. But you do not know, because your character is always dressed in the latest powerful equipment. Should allow players to customize their own appearance, such as the appearance of the look is a low-level packages.

Social match - matching system than other games such as Warcraft 3 is the lack of flexibility. Something to let you and a daze players into a game, this feature is useless for 99% of your time. There is no way to set your partner skill sets or equipment quite other things. The players should be able to create a custom username and join the game. Allowing the player to decide what they want to do rather than forcing them to join a normal system.

  Lack the ultimate goal of the game - the players need to set an ultimate goal in PVE, rather than endless farm. Can take many forms, such as an endless underground city or several waves of monsters in survival mode. Whatever it is, there must be a lot of random content. Can increase the difficulty so keep challenging players.